Updates to plugins for Adobe Illustrator 2022 (v. 26) are complete. Updated plugins now include:
AxoTools
Cleanup Tool
Concatenate
Cutting Tools
Nudge Panel
Select Menu
Square Up
TextSync
ToolShed
Apple M1 processors are also supported in the AI 2022 build.
Important note:
Graffix plugins compiled with CORE libraries which supported Adobe Illustrator versions back to CS6 have plugin versions 16.x (the minimum version of AI required). The latest CORE libraries for AI 2022 support only Illustrator CC 2019 (AI 23) and later, so new plugin releases will have plugin version 23.
If you purchased a license for a version 16 plugin, the 2022 compatibility update is free (as has been since CS6-to-CC) and the v. 16 activation code will continue to work in your v. 23 plugin.
If you’re running Graffix plugins under Illustrator 2021 or earlier, those plugins may occasionally get maintenance updates and will alert you when a v. 16 update becomes available. New features will be limited to the v 23 plugins on CC 2019 and later. For now, users will need to manually download and install the v. 23 version of the plugin, since the v 16 plugins only look for v. 16.x updates.
That said, only the 2022 versions are new v. 23 builds. AI23 – AI25 plugins will be replaced in the downloads section later, and those on the Support mailing list will be notified when they’re all ready.
If you do much freehand drawing with the pencil tool, I’m sure you’ll appreciate the Illustrator 25.3 update with the new canvas rotation feature. In preliminary testing, most Graffix plugins seem to work fine, with one notable exception.
In AxoTools under macOS Mojave, some panel controls such as dials, the Projection panel’s proxy cube, and the list in the Transformations panel appear blank. I’ll address these as soon as possible, but it will likely have to wait an update to the CORE libraries these plugins are based on. If this affects you, you may want to either update your OS or hold off on updating to AI 25.3, or also keep a second older version of Illustrator on your hard drive for when you need to use those AxoTools controls.
Compatibility with Apple’s new M1 processors is also expected in a new CORE update, but no availability date is available.
This is not an animation, but a screen recording right out of Adobe Illustrator! Each face of this dodecahedron is a live Transformation object created from the same pentagon shape, with movements and rotations added in the AxoTools Transformations panel.
Sure, it’s unlikely you’ll ever need a shape like this, but we often need art rotated away from our usual three planes. This demonstrates how, whether it’s a skylight, an instrument panel, or graphics on a milk carton, that task is now a whole lot easier!
You can download this file from the link at the end of this post and with AxoTools installed, even in demo mode, examine how this crazy “disco ball” was built.
Each facet is made from a pentagonal path, turned into a live object that specifies its movements and rotations. The orientation is set relative to the current AxoTools projection, so in the AxoTools Projection panel you can adjust the settings with the dial controls to see the dodecahedron rotate as a unit in real time!
When Ron Kempke built this, he used his math superpowers to determine the angles and offsets.
But fear not! For those who would rather not break out a scientific calculator, it’s possible to let Illustrator do most of the heavy lifting. First, make a copy of your base pentagon to create some guide art. Imagine the dodecahedron as two “tulip” shapes placed face-to-face. We know that the shape across the “shoulders” of the tulip would be equal to five segments equal to the width across the base pentagon. That will allow us to draw a top view of the shape.
The offset from the base pentagon to the section at the shoulders tell us the foreshortening of the slope of each “pedal.” Draw vertical guides this distance apart. Draw a vertical line from the base of the pentagon to the height of its shoulders. Rotate this line until its width matches the offset distance in the top view. Measure the angle of this line (26.56° in this case) for use in the Transformation objects later. Draw a horizontal guide at the top of this rotated line.
Copy the pentagon and rotate the copy 180°, then position it so each pentagon’s tip and shoulders match as shown below. Select the pentagons and scale them vertically, using the foreshortened height of the rotated line as a guide.
This art, of course, isn’t a real side view, since the upper and lower pieces would be horizontally scaled and sheared differently. We’re only interested in finding the foreshortened vertical dimensions in order to create our Transformation objects.
With these principles in mind, click the link below to download Ron’s file and examine the settings in each piece.
Update: now with AxoTools 16.2, there’s an easier way!
Ron Kempke, who wrote the math behind AxoTools, has provided a follow-up to this post on using an auxiliary view in AxoTools, with these steps on taking it a step farther. Even with the oblique plane rotated at all three axes, we can still construct an auxiliary view and establish an axis for extruded art on that plane.
In this example, we have a simple cube with one corner removed. With the three sides projected, the triangle shape practically draws itself, but a problem arises when other objects need to be added that match this orientation.
Here, Ron walks us through this process using the AxoTools Projection panel along with Illustrator’s built-in Scale and Rotate tools.
To start, we need to do some construction drawing in the orthographic top view. You’ll probably want to work on copies of these views. Select the long side (hypotenuse) of the triangular shape in the top view. Copy and paste it, then rotate it 90°. Position this line to divide the shaded triangle at its right-angle corner at the corner of the cube. Use this as a guide to draw the red guide triangle.
Align the right angle of this triangle with the upper left corner of the right side view. Rotate the top view to match the guide triangle, as shown in the blue square below, then project this to the axonometric top view.
Use Illustrator’s Measure tool to measure the angles of this projected shape. Enter these values into the Axis fields of the Projection panel, which will then become a new (but temporary) axonometric view. The top face of the preview proxy cube in the Projection panel should resemble the rotated cube in your art. Note that these values are for this example only; your angles will certainly be different. If you now project the left and right ortho views, it should resemble the blue cube shown above.
Select the right orthographic view and scale it so that the shaded triangle matches the width of the red guide triangle.
Now on this foreshortened right side view, rotate a copy of the angled line -90° as shown. Here it’s colored green to distinguish it from red guide lines. Remember that having entered new values into the Projection panel axis fields, your projection now matches the blue cube shown below. Project the new guides into your axo view.
Measure the angle of the green guide line that represents the perpendicular, and save that value for later. Rotate the oblique surface and red guide lines so that the perpendicular is perfectly vertical.
If you’ve entered the new X and Z axis angles correctly, the top surface of the preview cube will be oriented at the same angles as your red guide lines.
You now have an orthographic (top-left) view of your oblique surface! Add your additional details. It’s worth noting that the red guide line at the top corresponds to the upper edge of the surface on the top view.
Now extrude any objects on this surface, along the vertical axis. You can do so visually with the Extrude tool, or numerically with the Extrude panel (be sure to check the Foreshorten option). If you have a left or right view showing the depth of the objects on this view and you’ve placed reference points for these views, you can drag by reference in the side view and the depth will be measured and foreshortened for you. (If you extrude a shape on this surface numerically from the Extrude panel, you should be aware that normally objects at this angle recede, so you’ll have to rotate it 180°.)
If you’re using reference points here, remember to redefine them in your standard ortho views when you’re finished with these details.
Finally, set your projection back to isometric or whatever projection your overall illustration used.
In review, the basic steps are:
Find the plane’s perpendicular from the top view.
Define a projection along the top perpendicular to find the plane’s side perpendicular, which is also its extrusion axis, from a side view.
Spin the oblique surface so that its extrusion axis becomes vertical.
Define another projection based on the rotated guides and un-project the oblique surface.
You now have an ortho view of your oblique surface that you can add details to, and save for future reference.
Project a top-left axo view and extrude any objects on that surface.
Spin the oblique surface back to its original orientation.
Many thanks to Ron Kempke for this useful and fascinating exercise!
When working on the Extrude tool for AxoTools, it became obvious that users need a tool to quickly trim paths for hidden line removal. Of course, AxoTools has options for fills and excluding hidden lines when extruding, but that’s only one situation. That tool is now here as the Trimmer tool in the current version of Cutting Tools. Here’s how it works:
With the Trimmer tool, simply click on a path or drag through several paths to delete a portion of it between intersections with other paths. If one direction doesn’t intersect, it removes the path to its end point.
Have you ever needed to change the stacking (drawing) order of objects and used menu commands like Object > Arrange > Bring Forward or dragged them up or down in the Layers panel? Every once in a while, the order you need corresponds to the objects’ position on the page. With the latest version of ToolShed (16.3.7), there’s a new feature in the menu Object > Stacking Order… that addresses that.
Your alignment choices are, obviously, listed in the dialog shown above. The default stacking is bottom-to-top, but the checkbox in the dialog changes that to top-to-bottom. As you work, it helps to keep in mind Illustrator’s coordinate system, which is by default that positive values grow to the right or down. This may be confusing when stacking by the bottom edge, which is again measured from the ruler’s origin, not from below.
The following plugins are now compatible with Adobe Illustrator 2021:
AxoTools
Cleanup Tool
Concatenate
Cutting Tools
Nudge Panel
Select Menu
Square Up
ToolShed
Other plugins may work as well. Just copy them into into the Plug-ins folder of Illustrator 2021. There’s no guarantee, but they probably will work. The first time you launch Illustrator with the older plugins present, you’ll see a dialog like this for each plugin:
Click the button “Yes, load it” to load the plugin. Illustrator will remember your choice, so you will not be asked again.
If you have trouble with an older plugin, simply remove it from Illustrator’s Plug-ins folder.
It’s an known issue that the panels may be larger than their contents. It’s easiest to fix this by setting the UI scaling to its smallest settings in Preferences > User Interface. More information in this post regarding UI issues in Windows may apply.
As always, please let me know if you encounter any problems with the plugins, or if you care to offer suggestions for improving them. I like feedback!
The process of doing isometric/axonometric drawings in Adobe Illustrator really hasn’t changed much since the mid 1990s, or even since the late 1980s, something I hadn’t fully realized until doing the first AxoTools video. How many of you can relate to this?
Working in Illustrator 88, I would project art to isometric by manually doing the scale-rotate-scale method. When the QuicKeys keyboard macro utility came out, it automated that process and also allowed me to change the constrain angle by pressing an otherwise-unused function key.
In 1994, when Illustrator 5 added support for plugins, I wrote one called Isometric that I shared free on my web site. It added menu items to project art to and from isometric planes, and to create box and cylinder primitives. Does anybody recall using this? I also wrote a free companion plugin Isometric Line Tool to draw straight lines in isometric, which was around quite a while and later merged into AxoTools.
In 1998, Illustrator 8 added recordable Actions, which was easier to maintain than updating the plugin as Illustrator’s API became more complicated. It also added Smart Guides, which I relied on when QuicKeys had compatibility issues with operating system changes.
About this time, Adobe had a simple 3D app called Dimensions (not the same as their current Dimensions product) that exported shapes to a file Illustrator could open. This app was the origin of the “Off Axis” projections I use in my Actions and in the current AxoTools presets. I used Dimensions in my first locomotive cutaway rendering. Unfortunately, it didn’t last long. Some of you may use SketchUp in that same way today.
Has anybody found Illustrator CS’s 3D effect actually useful for scale isometric drawings? I had high hopes when it appeared, but it never proved truly useful to me.
Hot Door’s CADtools has had support for isometric for several versions now, and in recent years supports axonometric views. I’ve found CADtools indispensable for technical drawing, but knew there had to be an easier way to assemble the pieces.
So for over 30 years, the process has been to project a shape to an isometric plane, then manually move it into position. This worked OK when one plane served as a sort of floor plan that other shapes could be snapped to, but it didn’t work well for most things I drew, like vehicles, machinery, and electronics. In order to get objects positioned correctly, I often drew a temporary “armature” with projected lines along two or three axes.
I’d actually envisioned today’s AxoTools plugin decades ago, using virtual armatures to position art and tools with custom constraints to move art along any defined axis. Using geometric formulas by Ron Kempke, it became possible to add support for any axonometric projection showing the left, right, and top views. Why it took so long, I’m sorry I can’t answer. I hope you agree that doing axonometric drawing in Adobe Illustrator is significantly easier than ever with AxoTools.